![]() Minervans get initiative, firing a manticore formation and scoring multiple hits on CO3 resulting in 7 BPs and 1valk and 2 guards dead. Manticores need to put in work, and I think the more I can occupy Andrew’s time with my scouts and artillery, the better this looks for me in the late game. I’m just going to drive the list and see what happens I get how the army works on paper but actually playing will be different. Minervan List Design Thoughts: Armored vehicle lists are generally challenging for light infantry-based lists.ĭan’s Pregame thoughts: Setting realistic expectations for myself. Dan and I took it with good humor upon finding out post-game since…mistakes were made, resulting in their quick death with little impact on the overall game. Note: I mistakenly had an extra Lightning Squadron in my list in our rush to get set up. Air superiority was also crucial for me to enable my (what I thought) greatest tool, the Vigilant Marauder, opportunities to eat through the tank’s reinforced armor. ![]() On the Sentinels screen, the Valkyrie Infantry looks for openings to take advantage of and set conditions for ‘the drops.’ I attempted to bulk up the drop units themselves to eat the inevitable blast markers that’d be thrown their way-Vultures prep units with pins for engagements. With this in mind, I made this list to maximize my mobility compared to the slower super heavies allowing me to maintain the initiative, dictate where and when to fight, and put overwhelming firepower whenever the opportunity presented itself. ![]() Elysian List Design Thoughts: Armored vehicle lists are generally tricky for light infantry-based lists.
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